About Secret Hitler IO
You can contact the team at secrethitlerio at gmail dot com. Want to contribute to this open source product? Check out our github page and issues - any accepted pull request will get you a cool orange name!
Application designed and developed from the original board game by Chris Ozols. Due to a fairly complicated UI and text-driven gameplay this application is not mobile-optimized, but should work OK on mobile devices in theory. Source code available at github. Bugs/issues? Contact us via email, discord channel, or open a github issue.
We securely store your encrypted password that is not accessible by anyone including admins. Your user name or any chats you've made is not publicly accessible and not indexed by search engines.
Don't cheat. Don't be a jerk/excessive abusive chat. Don't collude. Don't try to turn away newbies from your games. Don't attempt to circumvent things like not being able to select text from the gamechat or screenshotting/uploading your role. No TOR users. No homophobic/racist/sexist/nazi/anti-semitic stuff i.e. no hate speech. Public game chat must be in a language that all players know. Play to win for the team you're dealt. Be a good loser and a gracious winner. Have fun!
Moderators have access to see your IP address on a private moderation panel. This is used solely to guard against cheating and is never publically available.
While some leeway may be given at moderator discretion, private games are still subject to the above site rules. Private games are not really private in that anyone can observe them, but only seated players and moderators can see chat.
Secret Hitler is designed by Max Temkin, Mike Boxleiter, Tommy Maranges and illustrated by Mackenzie Schubert.
This game is attributed as per the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
React, Redux, Sass, SemanticUI, jQuery, SocketIO.
NodeJS LTS, Express, Pug, Passport, Mongodb with Mongoose, SocketIO.
Gulp, Browserify, Babel (front end).
Alterations to the original game
- Minor image alterations and editing.
- Veto power is slightly adjusted so that chancellors need to select a policy prior to saying yes or no to vetoing that policy.
- Adapted the rules webpage slightly to account for online vs physical play.
- There is an option when players make a game to "rebalance" the 6, 7 and 9 player games - 6p starts with a fascist policy already enacted, the other 2 starts with one less fascist policy in the deck. Players (and results from analyzing statistics) have noted that these game modes are the worst balanced and not fun to play with the original ruleset.