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About Secret Hitler IO

Need support or have questions about moderation? Please use the #mod-support channel of our Discord. Questions about the site or code? Use the #development-contribution channel. You can contact the admin at chris.v.ozols at gmail dot com.

Want to contribute to this open source product? Check out the github page and issues - any accepted pull request will get you a cool special colored name!

Application designed and developed from the board game by Chris Ozols, with continuing admin and development support by Vignesh Joglekar. Source code available at github. Bugs/issues? Use our discord, or open a github issue.

Important note: this site and code is not an official version or associated with the original creators of the board game, but is provided under the game's selected license here.

Privacy Policy - general

Your encrypted password is securely stored and is not accessible by anyone. Your user name or any chats you've made is not publicly accessible and not indexed by search engines. Moderators have access to see your IP address on a private moderation panel - this is used solely to guard against cheating and is never publically available.

Privacy Policy - email addresses (verified accounts)

  • Email addresses are used for ONLY the following actions: verifying your account, and resetting your password.
  • In no circumstances will your email address be used for anything other than the above including any sort of mass "email blast".
  • Only administrators have access to see your email address.
  • Your email address will never leave the site/will never be given away or sold.


Secret Hitler is designed by Max Temkin, Mike Boxleiter, Tommy Maranges and illustrated by Mackenzie Schubert.

This game is attributed as per the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.

Sounds in game are open source attributed by the following: zero (cc0), by, and by-nc.

Proxy/VPN Detection provided by Get IP Intel

This application is built with:

Front end

React, Redux, Sass, SemanticUI, SocketIO.

Back end

NodeJS LTS, Express, Pug, Passport, Mongodb with Mongoose, SocketIO.

Alterations to the original game

  • Minor image alterations and editing.
  • Veto power is slightly adjusted so that chancellors need to select a policy prior to saying yes or no to vetoing that policy.
  • Adapted the rules webpage slightly to account for online vs physical play.
  • There is an option when players make a game to "rebalance" the 6, 7 and 9 player games - 6p starts with a fascist policy already enacted, 7p starts with one less fascist policy in the deck, 9p starts with 2 less fascist policies. Players (and results from analyzing statistics) have noted that these game modes are the worst balanced and not fun to play with the original ruleset.